I felt lucky to have awesome and hardworking people to collaborate with!
Credit to Avery Knowlton [https://avery_knowlton.artstation.com/] for modelling the tents, 4 of the buildings and most of the camp props, as well as doing an excellent job on the textures for those models!
Credit to Tatum Going [https://tgoing.artstation.com/] for the creature and character models and concept art for the environment!
And credit to Aidan Barcia-Bacon for programming the entire game!
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Decorated a desert environment modeling many of the in game objects. This project was a lot of fun and a lot of work! The development of the game took place from March to June of 2023, and was our capstone project for UC Santa Cruz's game design program. A lot of time spent placing objects, re-placing objects, fixing typology, tweaking colors and post-processing, getting feedback and revising.
Objects I modeled include: Rocks, plants, 3 buildings, Gran character model, fences, all ruins models, 3 bridges, lamp and lamp post, flags and Unity terrain sculpting.