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Cel - Game Ready Hand Painted Stylized Character - Practice

Character I designed, modeled, painted and rigged primarily for practice.
First time hand painting a character, using 3DCoat Textura, making use of a gloss and spec workflow, and using Marmoset Toolbag.
Blender was used to model, sculpt the face, scarf, pants as well as a couple smaller objects; in addition to rigging and posing.

Concept Art and Turnaround

Concept Art and Turnaround

Texture Maps

Texture Maps

Flat Colors in Blender

Flat Colors in Blender